Thursday, December 12, 2013
The universe.
Here we are, humans, every day learning more and more about this place. It's incredible that we can know that we exist on a planet that is circling around in a solar system. That other solar systems exist, even other galaxies. Science every day seems to be uncovering something magnificent about this place. Yet even more questions remain. Why are we here? Why does the universe exist? Does other life out there exist?
We are like children left to ourselves in a giant building. We could dedicate our entire existence to working together to uncover all there is to know. Instead we are fight amongst eachother and are being selfish, just like children. If we decided to all work as a team, team humanity, we could achieve so much. Instead we steal from eachother, kill eachother, and care only about self rather than the group. We come from animals, but we are no longer animals. We must fight what animalistic tendencies we still have, and embrace what makes us humans. Embrace what separates us from the animals we once were.
Altruism. Love.
Monday, August 12, 2013
Ghost and the Super Pals [Part ? Rough Draft]
Something happened. No one knows what, but for some reason a small percentage of the human race gained super powers. Some say it was an act of god, others swear it was aliens. A few think it is mankind's next evolutionary step, but who the fuck would believe that? I mean seriously, evolution is to get a bigger brain, to walk on two legs. Never heard of any animal evolving to shoot lasers out of its eyes. Read a book people.
Anyways, my name is Ghost. People call me that because I can become ..phased out, like non-physical. Also, I can sort of float around. As such when people see me do this, they are prone to yell out "Ghost!" so I guess I took the name just so I can pretend everyone knows me. I also get called demon, the chupamecabre, peeping tom, etc but I'm not going to call myself that.
Anyways, the whole event happened and now a lot of people have some powers. Nothing like shooting lasers out of their eyes, that's just ridiculous. Still pretty strange stuff. No big flash, no crazy thing going on, just poof, people wake up with powers. Fairly anti climatic. Afterwards, humanity reacted to it as they would with anything else. It became a political issue to be debated on, and another us versus them mentality sprung about.
Still, this is the 21st century, so no pitchforks and torches were raised. There was a lot of debate if they were to mandate that we register our powers. Just like you need a licence to drive, fish, and get a gun, we would be required to get a licence to have powers. Most of us however were pretty opposed to it, and there was lots of support for us from the LTBG community. They were experienced with how it feels to be prosecuted and hated, so they really had our backs. We were the next BLTG.
Anyways, so an amount of people had super powers. What they did with them is about as unique as they are. Some joined the police force or armed forces to help serve their country the official way. However considering the popularity of super heroes in our culture, most went the vigilante route with varying degrees of success. Some didn't really appreciate the change, they wanted to just ignore their powers and just resume their normal life. This was harder for some than others.
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Story time.
I have a tendancy to imagine stuff in my mind. Something will get me going and before I know it, I have an entire story in my mind. I usually try to write it down, and then later refine it, but often it gets left as a rough draft. What I intend to do is put my writings down here rather than on some random site, or at least here first. With that, I give you some of my writings. Beware, I'm no professional in any means. :)
Thursday, June 27, 2013
The most fun I've ever had in LoL.
Eventually over time I started to miss LoL, and would play a game here and there. However I kept with my philosophy and didn't play seriously. I picked whichever champion I felt like playing, ignored any meta and just played for fun. This often caused issues with teammates who were playing to win. I often ran into people that were rude, bossy, trolling, etc. It was still a bit stressful, and I lost often as I was never that great at LoL.
More recently though I've still had a desire to play LoL, just to enjoy playing around with a champion for fun. I didn't want to deal with the usual hassle that comes with a pvp match, so I decided to play against bots in the beginner setting. The games were easy and stress free, I was able to relax and just enjoy the game. I was able to try out all sorts of various champions I was inexperienced with, and discovered which ones I liked.
As for my fellow teammates, they were usually a pretty friendly sort. It was all very casual and no one cared if I screwed up. I got to meet a lot of newer players, they were often surprised they were teamed with a level thirty. I became friends with one of the newbies and we now team up often. I was telling them the other day that "This is the most fun in LoL I've had in..." and I realized that this is the most fun I've ever had in LoL.
Friday, February 1, 2013
A story I found.
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A lot of modern games have terribly written rules, even games that are made for children. They usually rely on someone who knows how to play the game and a set of rules provided to clarify small issues.
Case in point, when I went to high school, I saw a group of developmentally challenged kids huddled around a pair of twins trying to play a game of Pokemon: The Card Game one morning. I say trying because what they were playing obviously wasn’t how to play the game. I knew how to play the game, and I had time to kill so I started to teach them. They seemed to pick up some of the basics of it.
My group of friends, all in AP classes, were getting into Pokemon as a small break from Magic: the Gathering. So, one day, those kids saw us playing and started hanging around. They would watch us play, get help from us to play each other, and even played us. We all knew that they were taking classes to go work at the local supermarket and would say some odd things, but they weren’t crazy and it wasn’t like we were winning any popularity awards ourselves.
Eventually, we switched back to Magic; Pokemon was too simple and didn’t mesh well with the large multiplayer games we would have at lunch. The twins saw us play Magic, and wanted to learn. We would teach them, starting with the basics. Soon, they were playing games with our decks with us correcting them if they made any mistakes. They got better, and soon wanted their own cards. I sold the two of them some simple decks with mainly commons in it for a couple of bucks each; one was a blue deck and one was a red deck.
The lunch games I had with my friends were great. Some people would die, but the games rarely finished; we didn’t care. However, one day, I was just getting pounded on. I was down to four life. Then, it was one of the twin’s turns. He had the red deck; he had a Lava Axe; he dealt five damage to me. I tried to convince him to keep me alive, but he didn’t want that. He wanted the victory, and my friends backed him up saying the win was fair and square.
He beat me.
This was a guy who was literally near the bottom end of intelligence at the school; he was segregated out to take specialty classes because he couldn’t handle normal ones. I was one of the school’s brightest, acing the AP classes I was taking without breaking a sweat and earning academic awards from the school and from outside events.
He beat me at my own game.
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Sunday, January 13, 2013
MMO vs Multiplayer
This is a topic I've been thinking about lately.
In my past mmo's have been a large chunk of my gaming time. I played games such as EverQuest and World of Warcraft, which involve countless hours of "grinding". Grinding for xp to reach max level, doing dailies for money, doing heroics for valor, etc. Then there are the raids which can take hours, with chance you might not get a single drop. All of this is so that I could get a small increase in my characters stats.
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| Vinzulu - 19 Troll Rogue Twink - World of Warcraft |
It seems in mmo's that you have to put in an incredible amount of work to have a little fun. I've read before that mmo's are designed to get you to play as long as possible. This means dragging out everything as far as they can. In 2011 I started slowing my grinding to an eventual halt. I first stopped raiding, then heroics, then dailies. I still enjoyed pvp doing battlegrounds, but since I didn't grind for honor points I didn't fare very well.
Then in 2012 I eventually stopped playing WoW, and pretty much swore off grinding. So what had brought on this change to reduce and eventually remove grinding from my life? I came to a new philosophy. If I am playing a video game, I am playing it to have fun. As such, I am only going to play it if I am having fun. What I realized is that I wasn't really playing at all, I was working. Doing dailies, heroics, etc was work, not play.
Since then I've rarely played an mmo, except for Guild Wars 2. I'm mostly playing single and multiplayer games, such as Skyrim, Tribes Ascend, Farcry 3, and Chivalry. These games can be immensely enjoyable, and have a high fun for your time ratio. Have half an hour to kill? You could do a heroic you've done fifty times before, or you could rack up a great kill count or go on a quest to save a town from pirates.
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| Zappi - Asura Engineer - Guild Wars 2 |
Writing this article has brought up a few questions however. Leveling up is found in both an mmo and in multiplayer/single player games. So what is the difference? Why does one seem like a chore while the other is often just a byproduct of having fun? One of the answers I think lies in an earlier statement of mine, that mmo's try to stretch things out. Why are there so many games coming out as mmo's?
Also, what MMO would you like to have been a multiplayer game instead? What would it be like?
Friday, January 4, 2013
Chivalry - First Impressions
It's better to watch a video or play the game yourself to get a better understanding of how fun the combat and gameplay is. Chivalry offers several types of pvp, such as arena deathmatch, or team based objectives. There are four classes, Archer, Man At Arms, Vanguard, and Knight, each have their own play styles and weapons. As you further play a class, you can unlock even more weapons for them use. These weapons you can unlock seem to be sidegrades, each having different pro's and con's.
I didn't fare too well of course, as to be expected of a noob. I didn't have the timing down for blocking attacks, and I only managed to get a few lucky kills. After getting thoroughly owned for a good while, I decided to hit the showers. While the gameplay was certainly interesting, there was a bit of a rough start. Then a few days later some steam buddies wanted to play the game, and we hopped onto an arena server.
I tell you I laughed so much I couldn't count the times I almost peed my pants. Afterwards not only did I learn some pretty decent fighting skills, but also had unlocked several weapons for the knight class. So I guess the moral of the story is to hang in there, and bring your friends if possible. Thank you, and I hope to be dismembering you in the game soon!
[All video and pictures courtesy of http://www.chivalrythegame.com/]
Saturday, December 22, 2012
Quitting Smoking - Six months and counting.
Wednesday, November 14, 2012
Dark Age of Camelot
Dark Age of Camelot is an MMORPG that people to this day still think of when talking about what great PvP is. Unlike many MMO's that only have two sides to fight for, DAoC had three. There was the Norse mythology based Midgard, the Arthurian Albion, and the Celtic Hibernia. Each realm fought a constant battle against each other, which was called Realm vs Realm, or RvR. This RvR is what kept me and many other people playing it for many years.
I recently started playing it again as I was feeling nostalgic, and shortly afterwards I was very glad I did. I've previously gone back to the game before, but this time it was different. It seems that the Mythic team have made some great improvements to the game, making it better for first timers and returning veterans alike. I also found some new additions to the game that addressed issues when I was originally playing.
First things first, the controls were much easier than before. I found I could move my character and camera with ease, thanks to the MMO control scheme. Everything feels much more smooth and fluid than before, which is really nice. First time players may still notice a difference if used to more modern MMO's such as World of Warcraft though. As well, there are some unique controls and mechanics that they will need to learn.
As I delved into the game and wandered about, I met plenty of players both in and out of the battlegrounds. I am proud to say that this community has and most likely always will be the best there is. The people there are an astonishingly friendly and helpful bunch, and I've made several good friends already. When an enemy player killed me and typed /bow as a sign of respect to the enemy, I knew I was home. It was a nice change of pace from the /spit you get from enemies in other MMO games.
As to the core of game, not too much has changed. The PvP, or RvR, is still a lot of fun. Leveling up is fast and easy, the quests here are actually really good. Mythic added an npc to battlegrounds that provide buffs for coin, which helps resolve the buffbot issue. Also, my favorite addition to the game, they added an npc that sells you PvP gear you can purchase with currency you get while in the battleground. The gear might not be exactly equal to spellcrafted, but it is still pretty nice.
So unlike all the previous times I have revisited DAoC, this time I actually think I will be sticking around for a while. I would definitely recommend revisiting if you have not been back in a while. I would also welcome any newbies that want to try it out. It's like a fine wine, it's old but has aged well and is a bit of an acquired taste. You can sign up for their Free 14 Day Trial below. I'll be looking forward to pwning you if you don't roll Midgard.
http://darkageofcamelot.com/trial
New Player Guide
Wednesday, January 13, 2010
The Mages of Warhammer
I sort of took a leave of absence, both from WoW and my Mage. Every now and then I get bored of the norm, so take a break and try something new. It's something I recommend everyone try when they feel they are getting burned out from WoW. It brings in new experiences, and can give you some appreciation when you come back to WoW (if you do). So what have I been gaming up to?
Warhammer Online, was one of my major pit stops. I had always wanted to play it, so play it I did. They currently have a free trial that never ends, so I took that up and tested it out. First things first, I made a High Elf Archmage (of course), and found myself in for a big change of pace from normal magery. Not only could I pwn faces, I also had pretty good healing abilities.
It was odd at first, but I got into it pretty quickly. I mostly leveled up through world pvp and scenarios (battlegrounds). Some fights I would mainly dps, some fights I would heal alot. I of course typically preferred dpsing, but there was a built in game mechanic to promote switching back and forth. The more you dps, the better your heals get, and the more you heal, the better your dps gets.
This turned out to be quite nice. I would actually want to heal people, so that I could pwn more face. Did I mention that Archmages have a giant lazer beam spell, that has like a 60 yard range? Yeah, it was pretty awesome. I got him to level 10 fairly quickly, and twinked him out in the best level 10 pvp gear available. Afterwards, I decided to see how things were on the evil side.
I made a Dark Elf Sorceress (Dark Elf chicks are hot, okay?), to see how their version of the mage was. Unlike Archmages, this class was not also able to moonlight as a healer, but a pure dps class. They have a unique class mechanic like most classes in WAR do, theirs is Dark Magic. As you cast damaging spells, your dark magic builds up (like an empty rage bar), causing you to do more damage. However, there is a drawback to this.
Each damaging spell that you cast has a chance to backlash and do some damage to you. The higher amount of dark magic you have, the higher the chance. So while you are pwning people, you may just suddenly die if you are not paying attention. There is a spell that allows you to release your dark magic though (I love releasing my dark magic all over archmages). So you have some control over how much dark magic you want to build up.
Unfortunately, while the Sorceress seems really cool, she doesn't hold a candle to the Archmage. The fact is that classes with healing ability will outshine those that don't most of the time. As well, half the time you are trying to fight as a Sorceress you are helpling the enemy by lowering your hp. As well, the class doesn't seem to be doing the damage for all that backlashing to be worth it (imo).
Next blog I will be covering the other game I played, Hellgate London, as well as updates to what I have been dabbling with in WoW now that I've come back.
Wednesday, November 18, 2009
Insert Topic Here
I guess all of us need a break now and then from the norm. I've a good book I could read, perhaps I could..gasp...go outside...naaaah.
Monday, November 16, 2009
Blue Plz!
http://wcradio.com/shows/6-Blue-Plz-/episodes/1775
Sunday, November 15, 2009
Why I WoW
Sure, it's fun (sometimes) but it often seems like a frustrating second job. When starting a char you have to go through eighty levels, which takes far too long even with questing. I can barely stand it with RAF, having to go kill boars over and over again. Repetition is not something I am into. Then once you do reach 80, it's just another grind all over again for gear.
I guess what appeals to my nature, is being able to create characters. I have a fascination with playing a character. You can act out through this little avatar, give him a name and a history and act as if you were them. Though I mainly play one character, I have several other characters and more I want to make just because playing as them seems appealing. All these characters have their own personality, and lure to play them and be in the world with them.
If that didn't scare you off, there is another reason or two. The second one being competition. I love player vs player, and WoW is a fully fleshed out world to pvp in. Though to me it seems that it is horribly imbalanced in many aspects *cough*DK's*cough* that I'll blog about later. It is still skill based somewhat, and I find the fast paced think or die pvp situations are fun. I mostly like battlegrounds, where its not always people looking directly at you to kill, and Wintergrasp.
The last aspect is the progression of character. You fight a boss, wipe a few times, finally kill it, and get an upgrade. I don't raid too often, but I find it fun sometimes. Progression feels good, I can confirm that as I got better at Starcraft. Though lately I have lost interest in raiding, I feel the raiding for epics so we can raid for better epics is kind of redundant.
So all of this I could still find in any other MMO. Why WoW inparticular? I don't know. Honestly I prefer D&D type worlds, but this world has it's own unique flair. I guess because it is a fairly decent game, casual friendly, and well fun (sometimes). In short, there really isn't anything better.
Once there comes D&D Forgotten Kingdoms Online, I am so leaving WoW though.
Saturday, November 14, 2009
Survey Says!
Apparently some Death Knight *cough*dieinafire*cough* is conducting a survey of some sorts. Since I need all the free publicity I can get, I figured I'd fill it out.
What is the name, class, and spec of your primary dps?
Tiberan, Blood Elf Mage, Arcane.
What is your primary dpsing environment? (i.e. raids, pvp, 5 mans)
40% battlegrounds, 30% raiding, 10% arena, 10% ganking lowbies. The final 10% I slack off.
What is your favorite dps spell/ability for your class and why?
The one that kills you. Oh wait, you're a Death Knight, silly me. :p I guess Arcane Barrage, it's so pretty but it's hardly ever used post nerf.
What dps spell do you use least for your class and why?
I just answered that question. Arcane Barrage, and because it was nerfed. No one uses it when standing still unless they want to lose dps.
What do you feel is the biggest strength of your dps class and why?
The biggest strength is that if someone lets me stand still for ten seconds they are dead.
What do you feel is the biggest weakness of your dps class and why?
Who the hell lets you stand still for ten seconds in pvp?
In a 25 man raiding environment, what do you feel, in general, is the best dps assignment for you?
I do my best when given the ability to concentrate on one target and just pump out dps, so the boss or highest hp target?
What dps class do you enjoy dpsing with most and why?
Er, my Mage. Why else would I play one? Though shadow priests and balance druids come close.
What tanking class do you enjoy dpsing with least and why?
What tanking class do I enjoy dpsing WITH? I guess Paladin, we share a blue bar bond.
What is your worst habit as a dps?
Dying?
What is your biggest pet peeve in a group environment while dpsing?
Morons.
Do you feel that your class/spec is well balanced with other dps?
I should kill DK's with naught but a glance.
What tools do you use to evaluate your own performance as a damage dealer?
I look at the pretty colors I am radiating for a gauge of my awesome meter.
What do you think is the biggest misconception people have about your class?
That I will give them a portal. Sorry, but you need to be this intelligent to ride my ports.
What do you feel is the most difficult thing for new dpsers of your class to learn?
Running from DK's?
What dps class do you feel you understand least?
Warriors. They should all just man up and put on a sword n board.
What add-ons or macros do you use, if any, to aid you in dps?
I use an arcane power/icy veins/trinket macro, also known as my PWN button. I also use a Blizzard/Flamestrike macro, Fireward/Frostward macro, conjuring/using food macro, conjuring/using mana gem macro, polymorph macro. I use no addons except DBM.
Strength over other stats or balanced stat allocation, and why?
Idk my bff jill haste?
Monday, November 9, 2009
Night Elf Mages Revisited
Once I unwrap my shiny new expansion game box, install it, and log in, in the character creation section in the Night Elf race will be the new Mage option. The thing is this. When you make this character, pick out it's looks, name, and enter the world, what are you? Are you a fledgling mage, newly learned of the practice previously forbidden by your peers? Or a Highborne?
Technically, we would have to look at what makes a Highborne. By my knowledge, Highborn is one who practices arcane magic, that is a Night Elf. Now most Highborne had certain traits, such as lightened skin and hair, from their exposure to magic. Is that really a requirement though, to be physically altered to be considered Highborne. Certainly Illidan knew magic but has dark skin and hair.
So perhaps even if you are new to using arcane magic, you can still consider yourself Highborne. However, you could also potentially claim to be originally a Highborne, one of the ones that were not killed. Though there are few of them left, you could potentially still roleplay to be one. You'd have to be quite old though, and powerful. Or, you could just be relearning your ancient heritage.
It will be an interesting time. Let's cut to the point of being a Night Elf Mage from a PvP aspect though. Playing a Night Elf Druid right now I know how useful Shadowmeld can be, even if I can stealth in cat form. Having an instant vanish is quite nice. While Mages have invisibility, unless you spec for it, it is not instant. As well it can come in handy while leveling before you get invis.
If you have warlock/hunter pets on you, a quick Shadowmeld gets them off you. As well, it can be used to confuse dumb opponents, lose LoS, interupt casting on you, and multiple other uses. Quickness, Elusiveness, Wisp Spirit..are all alright but Shadowmeld is the real winner. There are only two downsides to Night Elf Mages. Their on the alliance side, and their males are fugly.
That's it for tonight, later on I may cover the other races further.
Sunday, November 1, 2009
New Mage Race Options
Orc: You're kidding, right? Who the hell would try to teach orcs the arcane arts, and how could these green creatures learn it? I know I certainly don't want them stinking up the Mage hangouts. From a lore perspective, it does not make much sense to me. Most of them are incredibly dumb, and orcs that want to use magic either have to bow down to elemental spirits, or make pacts with demons. Arcane tree should be greyed out for them.
Dwarves: They are slightly more intelligent than orcs, but not by much. Also dwarves, similar to orcs, are mostly a warrior society that fears and distrusts arcane magic. At least lorewise, they would typically not become Mages, those that did would be kicked out of Ironforge. Also they are typically too drunk to cast advanced spells, since their version of conjured water is conjure beer.
Night Elves: Well, well, well...(of eternity). Look who's coming back to arcane magic, groveling on their hands and knees? Oh no, magic is bad and we must swear it off and hug trees instead. Ha! I knew it would only be a matter of time before the race realized what it was missing. Lorewise, they did swear it off as a race, but they are the original mages, well..the highborne are. Out of all three new mage races, this one makes the most sense. I may play one as an rp character.
Then there are the two new races, Goblin and Worgen.
Goblin: Magic along with technology seems to be a natural selection for goblins. It is a source of power, something to be wielded as a gun or a tool to them. I'm not too fond of goblins, they are short and green and ugly, but I plan to make one purely as a banker alt with rocket boots!
Worgen: They don't get to be mages, and I am fine with that. Arcane power isn't something to be handed out to everyone like candy on haloween. I may level one, for the coolness factor of the worgen form, their starting city, etc. After that, I will stop as I hate the alliance so much.
Saturday, October 3, 2009
Aion Gives You Wings (continued)
So I went to the bad guys side (Elyos or something, I don't pay attention). I made a "scout" which is just another word for rogue. Of course looking like a Dark Elf. I enjoyed the scenery a bit more this time around, everything seems darker and edgier instead of happy lala land.
The quests are pretty much the same as all other mmo quests, gather ten pork butts. Though they do try to make some effort in producing a good story text in them. There is the overall story arc that progresses to your ascenscion, and then there are side quests. There is some flavor differences between questing light side and dark side, but nothing that favors one over the other.
As for the actual combat and leveling, I loved it. The melee attacks you get as you advance get flashier and more awesome looking. Soon you will be letting out bitchin' combos of dagger slashing doom. As a scout, I also got a few rogue abilities such as stealth and surprise attack. I find myself dying a lot less than on my Mage, but it still feels like some mobs take too long to kill.
I am looking forward to getting my black wings and getting to the bad guys sanctuary, perhaps a bit more than my first time. Will I loose interest shortly afterwards? It depends. If there is any particular move, or something else that I really want to do, perhaps. Also the power curve will be a deciding factor, as right now sometimes I am getting to med-low health as mobs die.
Of course except when my surprise attack one shots them.
Thursday, September 24, 2009
Aion gives you wings...
I recently took a chance, and bought Aion. I logged in, selected a server, and went about creating a character. I liked the idea regarding four basic character classes that expanded out into other classes. I selected the good guys for my Mage, and the bad guys for my Rogue.
The characcter customization is pretty well done, with options for skin, hair, and eye color, scars, hair styles, different faces, body types, and even your in-game voice. I made a pale skin, blue eyed, and blue haired elf looking Mage. After going through some starting movie, I went about questing. There is an overall campaign quest line, with many side quests to do such as collect 100 pork butts.
Every creature here looks like a pokemon or digimon, I swear. As I went about questing, the carrot danging was getting that next level, getting that next spell, but most importantly, getting to level 10. At level 10, you get a quest to ascend to become a Daeva. Once you do this, you get the ability to fly that was used as a big selling point of the game. Several in-game cutscenes later, I finally ascended.
I got my wings, and entered the Sanctuary. Which of course I could not fly in. So I teleported to a city I could fly in, to find out I can only fly for one minute. If you are in the air after that, your wings disappear and you plummet to your death. No parachute, no slowfall, no nothing. Also, you can not fly over water, or over mountains. The next leveling area I walked to, you could not fly there either.
So I was walking about doing questing with my same ol spells, my same ol gear, and my same ol crappy one minute or you die wings. I could continue questing, getting more levels, getting more spells, but why? I no longer had motivation to do it, it's as if the entire goal of the game is to get to level 10, play around with wings, and get bored of it. I'm sure the spells get flashier, but all in all the carrot was gone.
So I logged out. I am considering still playing my Rogue on the bad guy side some, the quests and areas will likely differ. As well, it is a different play style, so perhaps it will give me at least another ten levels of enjoyment. I can't say though that I care enough about this genericy game to try to make it to max level. All I need is for them to introduce a flight spell to Mages in WoW.
Arcane Changes
Myself being a fully devoted Arcane Mage, and owning a blog, it comes to my responsibility to enlighten all on my views. All in all, I think we went two steps forward and one step back. One great leap forward for standing still (How is that possible? Magic, bitches.), in that you get to stand still even longer (Yay!) and do supposedly more dps and save more mana (Again, magic.).
It is however quite a standstill (Yes, I went there.) for those in need to move, such as when a Death Knight is on your rear (quite literally). As well, there are many PvE encounters that need either minor movement (void zones), or to move most of the fight. Since you now have so little cushion time, expect to have your dps gashed. But wait, there's Arcane Barrage!
Now don't expect me to do any math, because I'm not one of those types. I just mash my big ol PWN buttons (I macrod all my buttons) and see the fireworks as a Warlock dies. However, Arcane Barrage has went from being THE rotation, to being something you only cast if you want to lose DPS. It still is the most amazing instant cast spell there is (It sure is purty too!), but it has no place in rotations anymore.
So after going and making a hodgepodge attempt at covering what is important about these changes, my opinion on them, I have some suggestions. One, is that Arcane Barrage when cast increases the duration of the Arcane Blast debuff. This way you can cast your AB and if you have to move suddenly, cast Abarr and then get back into your AB stack. This would have to be on a time limit, otherwise you could keep the debuff on a target all day.
Either that, or make a mini rotation. Give Arcane Barrage increased damage or some other benefit, when you have one stack of the Arcane Blast debuff. This is not so great as the idea I just had above which I just thought of on the spot (Go me), but could possibly work. You know what else would work? Having Arcane Barrage with one stack of AB refresh Slow on the target.
Enough, I have to stop now or I will continue to babble out ingenious ideas for free. I should be charging you all for this! Consider it your birthday and xmas gifts.
-Vinven
Thursday, September 17, 2009
Class Difference.
Besides different spell icons and graphics, it's mostly the same feel to me. I figure if I am going to be shooting anything from my hands, it might as well be arcane goodness. This is why I respec'd my Shaman enhancement. Not every caster class is the same I understand, but it seems that the game is trying to move forward to everyone being the same.
I'm currently leveling a Troll Priest (female, shadow), and this class has some uniqueness to it. It has dots, some dd, some channeled spells, it seems pretty diverse for a 'hybrid' class. Of course it is not quite as unique as it used to be. No one really needs a shadow priest for anything but their dps, in a world (of warcraft) filled with everyone being dps.
How do you give a class unique-ness then, without making it so that they are near mandatory? Perhaps some unique mechanics? One example, is Warlocks. They use an additional resource system (soul shards), are a pet class (one out of two in the game), and add something to the raid that can assist in making them wanted (healthstones, soulstones, summoning).
I realize now that I went from how nuking feels the same on most classes, to how each class should have something that makes them wanted in raids. My next post will be concentrated, I swear!

