Okay, it's been a while. I have a job, been trying to level a druid in the battlegrounds, and watching anime such as Bleach. You can see I have a busy schedule. Anyways, for today I was thinking about going more in-depth regarding post Catacylsm. My topic, at least today, is on Night Elf Mages. If you are a roleplayer as I am, as well as a pvper, it brings up several trains of thought.
Once I unwrap my shiny new expansion game box, install it, and log in, in the character creation section in the Night Elf race will be the new Mage option. The thing is this. When you make this character, pick out it's looks, name, and enter the world, what are you? Are you a fledgling mage, newly learned of the practice previously forbidden by your peers? Or a Highborne?
Technically, we would have to look at what makes a Highborne. By my knowledge, Highborn is one who practices arcane magic, that is a Night Elf. Now most Highborne had certain traits, such as lightened skin and hair, from their exposure to magic. Is that really a requirement though, to be physically altered to be considered Highborne. Certainly Illidan knew magic but has dark skin and hair.
So perhaps even if you are new to using arcane magic, you can still consider yourself Highborne. However, you could also potentially claim to be originally a Highborne, one of the ones that were not killed. Though there are few of them left, you could potentially still roleplay to be one. You'd have to be quite old though, and powerful. Or, you could just be relearning your ancient heritage.
It will be an interesting time. Let's cut to the point of being a Night Elf Mage from a PvP aspect though. Playing a Night Elf Druid right now I know how useful Shadowmeld can be, even if I can stealth in cat form. Having an instant vanish is quite nice. While Mages have invisibility, unless you spec for it, it is not instant. As well it can come in handy while leveling before you get invis.
If you have warlock/hunter pets on you, a quick Shadowmeld gets them off you. As well, it can be used to confuse dumb opponents, lose LoS, interupt casting on you, and multiple other uses. Quickness, Elusiveness, Wisp Spirit..are all alright but Shadowmeld is the real winner. There are only two downsides to Night Elf Mages. Their on the alliance side, and their males are fugly.
That's it for tonight, later on I may cover the other races further.
Monday, November 9, 2009
Sunday, November 1, 2009
New Mage Race Options
Once the new expansion "Catacylsm" comes out, more races will be able to become Mages. Really though, you only need one race. Blood Elves, or as I like to call them, Awesome Elves. Anyways, let us go through each new race that will be able to enjoy the experience of getting facerolled by DK's.
Orc: You're kidding, right? Who the hell would try to teach orcs the arcane arts, and how could these green creatures learn it? I know I certainly don't want them stinking up the Mage hangouts. From a lore perspective, it does not make much sense to me. Most of them are incredibly dumb, and orcs that want to use magic either have to bow down to elemental spirits, or make pacts with demons. Arcane tree should be greyed out for them.
Dwarves: They are slightly more intelligent than orcs, but not by much. Also dwarves, similar to orcs, are mostly a warrior society that fears and distrusts arcane magic. At least lorewise, they would typically not become Mages, those that did would be kicked out of Ironforge. Also they are typically too drunk to cast advanced spells, since their version of conjured water is conjure beer.
Night Elves: Well, well, well...(of eternity). Look who's coming back to arcane magic, groveling on their hands and knees? Oh no, magic is bad and we must swear it off and hug trees instead. Ha! I knew it would only be a matter of time before the race realized what it was missing. Lorewise, they did swear it off as a race, but they are the original mages, well..the highborne are. Out of all three new mage races, this one makes the most sense. I may play one as an rp character.
Then there are the two new races, Goblin and Worgen.
Goblin: Magic along with technology seems to be a natural selection for goblins. It is a source of power, something to be wielded as a gun or a tool to them. I'm not too fond of goblins, they are short and green and ugly, but I plan to make one purely as a banker alt with rocket boots!
Worgen: They don't get to be mages, and I am fine with that. Arcane power isn't something to be handed out to everyone like candy on haloween. I may level one, for the coolness factor of the worgen form, their starting city, etc. After that, I will stop as I hate the alliance so much.
Orc: You're kidding, right? Who the hell would try to teach orcs the arcane arts, and how could these green creatures learn it? I know I certainly don't want them stinking up the Mage hangouts. From a lore perspective, it does not make much sense to me. Most of them are incredibly dumb, and orcs that want to use magic either have to bow down to elemental spirits, or make pacts with demons. Arcane tree should be greyed out for them.
Dwarves: They are slightly more intelligent than orcs, but not by much. Also dwarves, similar to orcs, are mostly a warrior society that fears and distrusts arcane magic. At least lorewise, they would typically not become Mages, those that did would be kicked out of Ironforge. Also they are typically too drunk to cast advanced spells, since their version of conjured water is conjure beer.
Night Elves: Well, well, well...(of eternity). Look who's coming back to arcane magic, groveling on their hands and knees? Oh no, magic is bad and we must swear it off and hug trees instead. Ha! I knew it would only be a matter of time before the race realized what it was missing. Lorewise, they did swear it off as a race, but they are the original mages, well..the highborne are. Out of all three new mage races, this one makes the most sense. I may play one as an rp character.
Then there are the two new races, Goblin and Worgen.
Goblin: Magic along with technology seems to be a natural selection for goblins. It is a source of power, something to be wielded as a gun or a tool to them. I'm not too fond of goblins, they are short and green and ugly, but I plan to make one purely as a banker alt with rocket boots!
Worgen: They don't get to be mages, and I am fine with that. Arcane power isn't something to be handed out to everyone like candy on haloween. I may level one, for the coolness factor of the worgen form, their starting city, etc. After that, I will stop as I hate the alliance so much.
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