Thursday, September 17, 2009

Class Difference.

Currently, I play an Arcane Mage. It is quite fun as I get to shoot purple arcaney fireworks at people. My rotation is fairly simple but can be based off several variables. Now I originally started with an Elemental Troll Shaman, and still have the char. Problem is when I started shooting bolts of lightning, I realized I was just playing a not as awesome version of my Mage.

Besides different spell icons and graphics, it's mostly the same feel to me. I figure if I am going to be shooting anything from my hands, it might as well be arcane goodness. This is why I respec'd my Shaman enhancement. Not every caster class is the same I understand, but it seems that the game is trying to move forward to everyone being the same.

I'm currently leveling a Troll Priest (female, shadow), and this class has some uniqueness to it. It has dots, some dd, some channeled spells, it seems pretty diverse for a 'hybrid' class. Of course it is not quite as unique as it used to be. No one really needs a shadow priest for anything but their dps, in a world (of warcraft) filled with everyone being dps.

How do you give a class unique-ness then, without making it so that they are near mandatory? Perhaps some unique mechanics? One example, is Warlocks. They use an additional resource system (soul shards), are a pet class (one out of two in the game), and add something to the raid that can assist in making them wanted (healthstones, soulstones, summoning).

I realize now that I went from how nuking feels the same on most classes, to how each class should have something that makes them wanted in raids. My next post will be concentrated, I swear!