Just a fair bit of warning, you may find some 'QQ'.
This is what I dislike about WoW.
Order of importance in PvP.
1. Class
2. Gear
3. Skill
What I loved about Planetside, is that it eliminated 2 completely, and 1 for the most part. If you wanted to kill someone, you would have to actually aim your gun and know how to fight. Which brings me to my main idea.
I am going to make an FPS RPG. A game where you must aim, dodge, block, etc all manually via your controls. In this game, everyone is able to access the same gear as everyone else, such as via an equipment console in Planetside. From there though, they can do quests, turn in pvp points, use professions, etc to customize it here and there. That way those that just want to jump in and pvp can, but those that want to spend time to put effort in, can turn out an advantage.
Of course there is always the issue of class balance. In an FPS, everyone is pretty much the same except what gun they are holding. I guess for an example, I would have to look to Team Fortress 2. Sure there can be some percieved imbalances (Demoman, I am looking at you), but all in all the game is enjoyable via all of the classes.
So the game would be an FPS RPG with classes similar to TF2, gear system like Planetside, and combat similar to DDO/FPS's. All with asian MMO (lineage 2, aion) graphics. Yes, that is my game. In it, Mages can fly. Deal with it.
Monday, September 14, 2009
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